VJSTICK: PROGRESS DIARY - WEEK 3
VJSTICK: PROGRESS DIARY - WEEK 3
We are pleased to welcome you to our progress diary for week 3. So far, our development team has been on schedule and we are equally happy to announce that we have begun work on VJStick’s first en suite game as well. Here is a full report, in steps.
Design
The bulk of Week 3’s design work was
directed towards the running game. It had already been agreed that our initial
development will be a prototype with which we can run tests, after which we can
focus on character modeling, environment building, sound, etc. In line with
this, our team artist proceeded to develop simple yet detailed prototype
running tracks.
The next focus for design will be
to provide default character mods for this prototype phase. With this mods, the
team can test out codes and algorithms. Whenever this is done, we can move our
attention to game UI which is an important part of our design work.
Code
Similar to Design, code work was
based around the game. We effectively started putting together several control algorithms
for the characters, as well as mechanics that will enable gameplay.
We should be able to run our
earliest prototype renders soon, with the mods we will be getting from Design.
From our renders and animations, we can tell what and where to improve.
Media
For this week’s media pick, enjoy
this non-textured trackfield made using some Shadergraph magic!
See you soon!